Enchantements
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Imbue an Item
Type of Item to Imbue:
Sword
Axe
Hammer
Spear
Staff
Bow
Thrown Weapon
Fist Weapon
Shield
Cloth Armor
Leather Armor
Studded Armor
Chain Armor
Item:
Piece:
Material:
Quality
(94%-100%)
:
%
Level:
1
Maximum Imbue Points:
1
Average item cost:
0
(cost per try:
0
)
Imbued Gems
Gem #1:
[None]
Essence
Blood
Mystic
Focus
Shielding
Battle
War
Primal
Chaos
Quality:
raw
uncut
rough
flawed
imperfect
polished
faceted
precious
flawless
perfect
Type:
Bonus:
+
0
Points:
0
Gem #2:
[None]
Essence
Blood
Mystic
Focus
Shielding
Battle
War
Primal
Chaos
Quality:
raw
uncut
rough
flawed
imperfect
polished
faceted
precious
flawless
perfect
Type:
Bonus:
+
0
Points:
0
Gem #3:
[None]
Essence
Blood
Mystic
Focus
Shielding
Battle
War
Primal
Chaos
Quality:
raw
uncut
rough
flawed
imperfect
polished
faceted
precious
flawless
perfect
Type:
Bonus:
+
0
Points:
0
Gem #4:
[None]
Essence
Blood
Mystic
Focus
Shielding
Battle
War
Primal
Chaos
Quality:
raw
uncut
rough
flawed
imperfect
polished
faceted
precious
flawless
perfect
Type:
Bonus:
+
0
Points:
0
Imbue Points Used:
0
Required Level in Spellcraft to Imbue:
0
Required Level in Spellcraft to Make Gems:
0
Gems Cost:
0
Alchemy
Imbue:
Charges
Proc
Reverse Proc
Type:
Quality:
Effect:
Required Level in Alchemy:
0
Potion cost:
0
Total cost:
0
- Costs are calculated at native price (without the crafters margin).
- Items costs are multiplied by the inverse of the probability to get the requested quality
(i.e. since you get 98% or better quality once every 3 tries, the cost is multiplied by 3).
- When overloading, gems price is multiplied by 3 (2- imbue points overloading) or 10 (3+),
to account for the need of better quality gems in order to avoid explosion.
- Costs due to items destruction because of an explosion are not taken into account
(it depends from crafter skill).